Tuesday, 12 July 2016

GI Joe Resurgence 3 - Forest Ambush Stockpile and GI Joe Headquarters

Stockpile by Oreobuilder

Packaging by Sam Panico







Stockpile is a character that was originally created by GITrekker. His custom was built a few years ago using o-ring parts. When Bucky suggested that we incorporate a couple of Trekker’s figures into the project, I was interested. Adding a GI Joe Supply and Logistics specialist to the team had been on my "To-Do" list since I built the train a few years ago.

The build was straight forward and Stockpile transitioned into the Modern Era pretty easily. I added my own (very little) twist on the character by giving him a bunch of Playmobil cargo accessories.

Filecard by Sam Panico





Parts:
Head: MTF
Torso, arms: RoC Sgt Stone
Upper legs: Renegades Tunnel Rat
Lower legs: Captain America
Vest: RoC Pit Commando
Cargo Accessories: Bruder, Playmobil


GI Joe Headquarters with Back-Talk & Switch by Oreobuilder
"Machine guns, cannons, surveillance cameras and search lights guard the sturdy heavy walls. GI JOE’s military headquarters has everything for your GI JOE RESURGENCE team to fight COBRA! Track COBRA and communicate with Joes in the field from the Command Console! Treat injured Joes in the Medical Bay! Repair GI Joe vehicles in the Motor Pool! Includes GI JOE Communications Specialist BACK-TALK and Weapons Specialist SWITCH! (Other figures sold separately)"

Packaging by Sam Panico

































A few years ago, when I was buying up my childhood toys on eBay, I bought a lot containing a bunch of 1983 headquarters parts. I managed to assemble one complete HQ in good shape. I also put together a second one. Unfortunately, several parts were broken and discolored, so I decided to customize it.

I started by chopping out the weapons trays and turning it into a supply storage room and armory. After that, I decided to transform the stockade into a medical ward. I basically cut out pieces of styrene and glued them over the bars and added some screens and medical equipment. It sat as an unfinished WIP for a time while I worked on other projects. Resurgence 3 gave me an opportunity to dust it off and get it done.

Back-Talk
I have had SK Omega characters on my customs radar for a while. I pieced together most of the main cast last year, but never got around to painting and accessorizing them. This project gave me the excuse I needed to get off my behind and get them done. I find it fitting that these characters would be included in a GI Joe toy line since they were created by the fathers of the modern GI Joe mythos.

After making Rook, I set my sights on Back-Talk. Despite the fact that I find his look a bit unremarkable next to the other members of the squad, I wanted to continue building the team. Also, I wanted a figure to include with the HQ. A communications specialist made perfect sense. I spiced him up with a decal for his shirt and a spiffy detailed backpack.

Filecard by Sam Panico





Parts:
Head: Retaliation Clutch (cast)
Torso, arms: Renegades Duke
Upper legs: DG Shipwreck
Lower legs: 30th Stalker
Belt: Retaliation Snake Eyes
Backpack: Chap Mei
Right thigh pouch: Marauder Task Force


Switch
Early in our brainstorming for Resurgence 3, we thought it would be fun if we each made a custom of ourselves and included them in the project. I decided that Switch could serve as a civilian advisor and part of PHX. The character’s passion for weapons development is meant as a nod to my customizing. For the recipe, the toughest part was finding a head that looks like me. Dragonsky is actually a pretty good fit.

Filecard by Kilcarr




Parts:
Head: DTC Dragonsky
Torso, upper arms: 25th Duke
Lower arms: RoC Zartan
Les: Renegades Cobra Trooper
Vest: PoC Zartan


Next: Heli-Viper and Forest Ambush Mission Set from Oreobuilder



2 comments:

  1. Another fine set of customs, especially that retrofitted HQ! Kind of makes one wonder how many of the old vehicle molds Hasbro still has...

    The hypothetical voice cast is ballooning as planned, thanks a lot guys!

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    Replies
    1. We aren't done yet. R3 still has a few surprises left...

      OB

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